Sure, you may want to play a melee-focused class such as a warrior, but guess what - the monster's attack radius is much larger than yours, and its attacks are substantially stronger. But other times this kind of enemy can be incredibly aggravating when there's major character customization involved. This is because the boss in question is contained in an Instant Death Radius - an attack range in which they can easily kill you, but in which you are just about incapable of even getting close enough to touch them, let alone denting them.ĭone well, this kind of enemy can force a player into using a very clear kind of strategy - keep as far away from it as possible and use ranged attacks, wait for an opening when it can't attack, strike quickly and get away before it can retaliate or throw enough Cannon Fodder units at it that it can't wipe all of them out at once. So good, in fact, that it's just about impossible for a Player Character to get anywhere near this boss without ending up dead in a matter of seconds. Sometimes the best way to make a powerful boss character is to make sure that they have really, really good melee/short-ranged attacks.
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